Online+Wiki+Agenda

AGENDA //Please view the following link, "Wiki in Plain English", to better understand the use of this wiki and how each of you may give your input to this agenda.// [] **__Facilitator's Name:__** Angela Garza

__**Member's Names:**__
 * 1) Angela - 10th Geometry Teacher
 * 2) Andrea - 10th English Teacher
 * 3) Bradly - 10th Geometry Teacher
 * 4) My Kim - BCIS Teacher
 * 5) Dusty - 11th & 12th Math Models Teacher
 * 6) Trevor - 10th Geometry Teacher

**__Grade Level:__** 10th Grade

__**Purpose:**__ To brainstorm ways in which we can implement technology in our classrooms that will benifit the students. Our overall goal by the end date of our timeline is to come up with a list of ideas for technology usage, but mainly a shared vision we can continue to use as our guidance throughout the remainder of this year and upcoming years.


 * __Objective:__** To enhance the use of technology in our classrooms that will engage the students for better comprehension of TEKS and beyond.

__TECHNOLOGY USE IN THE CLASSROOM IDEAS__ //please input and edit ideas in the boxes below//

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 * = Use promethean boards to show brainpop ||= The following website has a video in which mathematics is used in real life. [|www.thefutureschannel.com/dockets/realworld/creating_cars/] We can find more internet sites that show how mathematics relates to real life.
 * = Promethean boards to promote classroom activities ||= Unitedstreaming.com as a lot of useful videos to show activities for a math class. The promethean board can be used for demonstrations, games, and hands-on activities for students who come up to the board. ||

__SHARED VISION__ //please input and edit ideas in the boxes below//
 * To reach the students in a way that enables them to implement technology they use in their daily lives into our classroom to better help them understand course material. || To engage students in the classroom with use of campus paid technology resources enhancing the student's understanding of course material since given in their native language of technology. ||
 * To create a familiar learning environment for the "new age" kids that have been brought up their whole lives with playstations, ipods, and internet. || ||